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Languages The languages for a typical creature of that kind are listed here, followed by any special communication abilities. Senses (or Perception) The creature’s Perception modifier is listed here, followed by any special senses.
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Some abilities are abbreviated in stat blocks and described more in full in the Ability Glossary. For instance, a spellcasting creature can perform the Cast a Spell activity, and a creature is never untrained with any of its items. A creature always has the requisite proficiency ranks or other abilities required to use what’s listed in its stat block. Any other traits are then listed.Īctions and activities the creature can use have the appropriate icons next to those abilities’ names noting how many actions they require. Next is the creature’s size (Tiny, Small, Medium, Large, Huge, or Gargantuan). The next entry is its alignment, which is given as a one- or two-letter abbreviation (LG for lawful good, N for neutral, CE for chaotic evil, and so on). Because creatures have more abilities than those game elements, however, their statistics include more entries, many of which have special formats.Ī creature’s traits line sometimes begins with a rarity if the creature’s rarity is common, no rarity is listed. Reading Creature StatisticsĮach creature’s rules appear in a stat block, with a structure similar to those of feats, spells, and magic items.
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It also provides general advice for roleplaying creatures to help provide more depth to the creatures in your game’s world. It guides you through the process of reading and understanding the creatures’ statistics so the creature can either provide a threat or serve as an ally in and out of combat. This section provides the basics for using monsters and foes. While players portray their characters, you as the Game Master get to play everyone else. Lastly, the appendix in the back of the book contains sections that provide information about frequently used monster abilities, creature traits, new rituals, uncommon languages, and lists of monsters sorted by type and level.
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In this introduction, you can find advice on how to play these creatures in the game, including how to read and use their statistics, advice on roleplaying their interactions with player characters, and guidance on adjusting creature statistics to fit the needs of your setting.